Product Designer
Winston Chen, Tammy Hu, Victor Kuan, Tiphanie Leung, Anna Shi, Jun Song, Kayvon Tari
KiwiLink is a mobile app that allows students to connect with other students with similar classes, hobbies, and interests, create a higher level of education, and reclaim a part of the college experience that the pandemic has taken from them. Through KiwiLink, you can study for classes, make friends, and meet other like-minded individuals.
User research + Market Analysis
To know whether or not this is a problem that people are facing, my team and I conducted 30 interviews with students and sent out a survey that received 200+ responses. This research allowed us to gain insight into how students are finding others to connect with and what their biggest pain points were. It also was important in validating whether there was a problem that needed to be solved at all. Through our research, we found three key insights:
To see what options students currently have to connect with classmates, we conducted a market analysis and a pros and cons list to find what aspects of each offer we want to include or improve upon in our solution.
After conducting the market analysis we were able to piece together key components that we wanted to bring to our solution.
With all the research gathered, we were able to create a problem statement to help scope our project, focus the team on what our problem is, and reference to ensure we're solving what we set out to solve.
Persona + User flow + Wireframes + Mockups
After our user interviews and survey, we felt we had the right resources to create a person for us to help reference as we design. Our person was based on the average user we expected to benefit the most from KiwiLink. This was a valuable resource for us to have as we designed so we could validate our design decisions and make sure we were meeting our user's goals and needs.
The wireframing phase was a really interesting experience having it all be conducted virtually! It was difficult trying to communicate ideas at the wireframing and low-fidelity design stages as we couldn't just talk and point to things, but send photos and wording which could be misunderstood. But we made it work and had long zoom sessions going back and forth sharing wireframes.
This app had a lot of moving parts going on, but our main goal was to connect students and allow them to make new study buddies. With that in mind, we set to make seeing other students you can connect with the first screen you see. We added a site map to make it easier to understand how our app would function on a base level without having designed all the screens yet.
After getting a better understanding of how the flow and structure of the app will be, we made some mid-fidelity mockups to get more feedback at a level that showed more of the design and layout aspects.
High Fidelity Mockups
The final design of the project was based in countless rounds of user testing and feedback throughout the process. Below are some screenshots of the prototypes we handed off to our developers to implement into our final app we launched! We had continual communication and design tweaks as our developers ran into technical limitations and constraints but always found ways to move forward and have creative solutions.
Reflection